Castle Warriors HD for the iPad went live last night, the game really shines on the bigger touch screen.
This project had been on the back burner for a while, but after numerous prods from players and friends and our arms twisted into various pretzel shapes, we finally decided to give it a go. Hope you enjoy the final game as much as we do.
Yes, Castle Warriors is coming to the iPad! We were reticent at first to take time away from our other projects, but this game is so much fun on a large screen we just couldn't resist.
We are currently wrapping up the port and will submit for review shortly. Stay tuned.
We met up with Toucharcade at GDC and they were kind enough to post a quick preview of Downhill Bowling® 2. And yes, I missed a whole row of coins there...
We are happy to announce that Castle Warriors was nominated for 'Excellence in Design' at the International Mobile Gaming Awards. The final judging session will be on February 14th (can you feel the love?), but public voting for the People's Choice Award starts today. So fire up your browsers, and may the best game win.
Happy New Year!
As 2009 comes to an end, we want to thank our community and friends for all their support. It has been quite an exciting year and we are working hard to make 2010 even more interesting.
Looking Back
No New Years post would be complete without a retrospective, so let's have a quick look at what happened in GameResort's first full year…
Downhill Bowling®
The iPhone version of our popular web game was our first commercial release. After some great reviews, sales really started picking up when we added a free 'lite' version. The game was also featured on the iTunes App Store, for which we are very grateful.
Highlights include reaching top spots in Germany and Japan, and making the ilounge.com 'Top 100 iPhone Games of 2009' list.
Biplane - Wings of Raccoon
Trying out a different genre, Biplane was our second stab at an iPhone game. While we were pretty happy with the initial game, we used players feedback to improve the device calibration and threw in a new level with bigger missiles for good measure.
Highlights include making the US top 100 list and seeing the game on display at Unity's GDC booth.
Flip Cup
While not a resounding commercial success, we definitely had fun working on this. It is as much a physics toy as a game, it is meant to distract for a few minutes at the time. We have also released a web version, which is especially fun to play using a pressure sensitive graphics tablet.
Castle Warriors
Learning from previous projects, this has been our most ambitious production to date. It is also the first time we spent a lot of effort creating a proper promo video, which really helped make it stand out in a sea of new games on release day. Highlights include #1 all apps in Russia and making the US top 100 despite the flood of apps (over 1300) hitting the store on the same day.
Website
Our website has gone live and has already been completely updated once… expect it to evolve further as we bring more games and functionality to your browser.
Looking Forward
Our next title is going to be a short production and it will be released as a free, ad supported game. It is a bit of a test project and your feedback will be much appreciated once it is released. More on this soon…
Let us wrap this up with a 'just one more thing' moment. Our big title for 2010 is going to be a sequel to Downhill Bowling®. It is going to be groovy.
For the latest updates and announcements, please keep an eye on this space or follow us on Twitter or Facebook.
We just found out today that Downhill Bowling made the iLounge.com Top 100 iPhone Games of 2009 list, as published in their fancy 2010 iPod + iPhone Buyer's Guide.
If you haven't played the game yet, please make sure to check out the free 'lite' version. Thanks!
We just came back from a great week in San Francisco attending Unite09, the annual Unity conference. The sessions were informative and it was great to finally meet so many other developers in person! As you can tell from our pictures, the Californian weather was great, too.
However, it is now time to get back to work... there are games to be made.
Based on your feedback, we just submitted an update for Castle Warriors. It includes:
* Quick Play (Skirmish) mode: create your own battles on any unlocked map by selecting number of troops and days.
* Streamlined troop selection UI.
* Adjusted castle selection (less likely to accidentally select the wrong castle).
* Scroll sensitivity adjustment option.
* Bug fixes.
The first week has been pretty amazing for Castle Warriors. It first hit #1 strategy game in Italy, and then #1 app in Russia. Things went a bit downhill after we ended the launch sale, but we are still thrilled to have gotten so much initial recognition. Overall, feedback has been very positive and we are working on an update which should be submitted soon.
In the meantime, here are some quotes from your favorite review sites:
"The game is pretty addicting and highly enjoyable." -appsmile.com